tag:blogger.com,1999:blog-37097282651850293932024-02-07T14:14:54.960+11:00Games and BusinessNews and analysis on the business of games.Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.comBlogger209125tag:blogger.com,1999:blog-3709728265185029393.post-50569727759848512652011-02-24T15:02:00.001+11:002011-02-24T15:02:55.234+11:00Little Orbit looking for games to publishDo you have a game you’d like to get published? Little Orbit wants to speak to you!The US-based publisher offers digital, retail and non-traditional distribution channels, and has put a call out for developers looking for a publisher. The team will be present at the GDC event in San Francisco next week.Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-87071270197967322332011-02-21T13:31:00.000+11:002011-02-21T13:31:39.796+11:00Q & A Interview with Black Lab Games founder, Paul TurbettBlack Lab Games is the indie project of Western Australian developer, Paul Turbett, and has already produced the (very good) Star Hammer Tactics. He recently sat down to chat with us about the Minis platform, plans for the future of Black Lab Games, and what it’s like being a developer in WA.
1) First up, could you please give me an overview of yourself and Black Lab Games? What led you to Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-40849660330197491562011-02-15T09:25:00.002+11:002011-02-15T09:26:49.763+11:00Mobile-focused Gamevil boasts record yearMobile games vendor, Gamevil, has enjoyed a record year in 2010, in terms of sales and income.
Driven by titles such as Baseball Superstars, Zenonia and Illusia, South Korean-based Gamevil reported a 17 per cent increase in sales to 28.5 billion KRW ($US25.5 thousand). Income was also up 25 per cent.
Gamevil plans on doubling the number of games output in 2011, continuing to focus on social Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-65886238923724151702011-02-11T11:24:00.002+11:002011-02-11T11:24:57.489+11:00Trinigy expands its game engine to mobile marketsHere’s a sign of just how popular mobile, handheld and browser games have become – game engine developer, Trinigy, is extending its previously console-specific Vision Game Engine to more casual platforms for play.
The Vision Engine has been used already to create games on Windows, Xbox 360, PlayStation 3, Nintendo Wii, and the downloadable platforms for each console.
Now, development has Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-71605219978563591902011-02-10T11:27:00.002+11:002011-02-10T11:27:14.333+11:00Does Activision's survival rely too much on Call of Duty?Activision Blizzard will cut around seven per cent of its global work force – around 500 people, as it restructures business units.
The company is struggling somewhat at the moment, in part due to a lack of interest in its Guitar Hero franchise. That lack of interest will cause the publishing giant to drop its dedicated Guitar Hero business unit.
This doesn’t mean Guitar Hero will go away, justMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com1tag:blogger.com,1999:blog-3709728265185029393.post-21800148380663799682011-02-09T12:07:00.001+11:002011-02-09T12:07:12.687+11:00Australian games industry slumped in 2010Australia’s video game industry suffered a significant hit in 2010, but the industry still has cause to be confident about the future. In 2010, sales reached approximately $1.7 billion – a 16 per cent decline from the corresponding 2009 period, according to data compiled by GfK Retail and Technology, Australia. Console game sales were down by 13 per cent, with 16.9 million units sold in 2010, Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-64615210587193125542011-01-20T22:56:00.002+11:002011-01-20T22:58:19.464+11:00How popular is Firemint's Flight Control? Almost four million popularAussie developer and publisher, Firemint, is one of the all-time highest selling developers, thanks to the Flight Control.
In the short few years since launch, 3,881,634 copies of the game has been sold on the iPhone.
Mind you, that doesn't include sales data for the Nintendo DS, Playstation 3 or iPad.
In short? Flight Control is crazy-popular.
A big congrats to an emerging powerhouse in Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-63074690746370416092011-01-19T09:07:00.002+11:002011-01-19T09:09:03.042+11:00Oberon inks game deal with LenovoBuy a new Lenovo notebook, get pre-installed games. That’s the deal that Oberon Media has inked with the growing Chinese PC manufacturer.
Oberon already has partnerships with Acer, Asus, Samsung, LG, MSI and Kingston in a similar vein. As part of the deal, Oberon will be supporting Lenovo with game acquisition and licensing of game content from developers such as I-play, PopCap, Bigpoint and Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-37280513966156981932011-01-18T09:18:00.002+11:002011-01-18T09:27:20.314+11:00Shortlist for the best mobile phone games of the year revealed!The International Mobile Gaming Awards (IMGAs) is in its 7th year now, and 30 games across six categories are up for a win.
A massive 263 games were submitted for the awards, showing just how important the mobile games industry has become.
Locally, just three games are up for awards (echoing our recent Golden Globes, I suspect!) - Australian developer Halfbrick for Fruit Ninja, Firemint's RealMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-45895416613668742332011-01-14T23:52:00.002+11:002011-01-14T23:53:27.686+11:00Nintendo announces impressive sales figures for 2010In the US, Nintendo enjoyed another strong year in terms of console sales, with 15.5 million units shifting in 2010.
Eight and a half million of those units were the various different DS consoles, and seven million were Wii consoles, according to statistics from the NPD group.
In a release, Nintendo of America senior director of corporate communications, Charlie Scibetta, said:
"Nintendo has Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-30189249781918503642011-01-13T23:39:00.002+11:002011-01-13T23:41:00.460+11:00Runes of Magic revenue to provide Queensland with flood reliefFor those who haven't been following the news, a tragic, large-scale flood has devistated Queensland in Australia and destroyed thousands of businesses and homes, and claimed a number of lives.
It's good to see the gaming community doing its bit to help alleviate the tragedy. Queensland based developer and publisher, N3V Games, has promised to donate a full 50 per cent of revenue from in-game Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-5192485455473672332011-01-13T11:24:00.002+11:002011-01-13T11:25:31.342+11:00Steam competitor, awomo.com, soon to enter commercial releaseA download portal that the owners would like to see rival the popular Steam has entered beta stage.
German-based GDC Game and Download Company expects awomo.com to enter full commercial release in February.
Its competitive advantage? GDC Game and Download company claim it’s able to offer the fastest download service in the market. The company is also able to offer “White Label Solutions” to Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-48681850856227384782011-01-12T12:07:00.002+11:002011-01-12T12:09:37.361+11:00Thought: 3DS region locking locking Nintendo out of online competitiveness?It appears that the 3DS will be region locked. This in itself is probably not too surprising, given Nintendo’s history, but given the 3DS will be involved in a tight battle for the growing online market, I fear it was a poor decision.
For various reasons (read here for a good overview) region locking does benefit the games distribution chain. By forcing consumers to buy locally, publishers can Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-67307336906545257222011-01-12T00:02:00.002+11:002011-01-12T00:03:42.656+11:00Partial E3 exhibitor lineup confirmed!None of these will be a surprise, but good to know they'll all be there.
Together with Tokyo Game Show, E3 is the premier industry event for publishers, developers, games journalists and gamers. This year looks to be the same, and indeed, with tickets now on sale to attend the event, excitement levels are already rising.
A list of the publishers confirmed to be attending, then:
505 Games
Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-5089660770645765492011-01-11T23:45:00.002+11:002011-01-11T23:47:13.835+11:00Opinion: online multiplayer developers could still learn a few tricksThis Christmas, my family's gift giving could almost be considered counter-cultural. Despite being a family that enjoys its games, not a single wrapped gift was a video game. Instead, the boxes were much larger, and heavier. They were board games.
Don't get me wrong, video games are great (so much so that I have these blogs...) and for single player experiences... well, I'd rather play a Final Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-33560534460970084902011-01-10T12:34:00.002+11:002011-01-10T13:16:45.089+11:00Book review: 1001 video games you must play before you dieIf you needed any more proof that video games were now as legitimate as film, music and books in terms of social and cultural importance, then 1001 video games you must play before you die is it.
It’s not that the list of games itself is perfect. Taking games from the formalative year of 1971 right through to 2010, many of the titles listed in the book are of debatable quality, and the Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-23368656698337889212011-01-07T15:27:00.001+11:002011-01-07T15:27:25.113+11:00Activision Blizzard threatens to pull out of the UKThe Australian games industry has its own set of problems, by we can take heart that the situation is just as tense in England.
According to UK industry body, TIGA, Activision Blizzard has threatened to remove itself from the UK unless the Government changes its Games Tax policy.
That could cost some 600 jobs. In a release, Activision CEO, Bobby Kotick said "I think it was a terrible mistake. Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-38316265821959937522010-10-15T21:10:00.002+11:002010-10-15T21:12:45.489+11:00Say goodbye to Krome Studios, Australia's largest games developerIt would seem it's the final days for Krome Studios, the largest Australian game development house.A report at Tsumea has claimed the developer has given the remaining staff at its Melbourne and Brisbane offices immediate notice, with the doors to formally shut on Monday.It's tragic that such a significant member of the Australian development scene has gone under, but not really a surprise, KromeMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-57475513605018962922010-10-14T22:41:00.002+11:002010-10-14T22:51:13.233+11:00Chillingo continue to excel on iOS platform with Robin HoodMobile specialist publisher, Chillingo, continues its strong iOS traction with a new castle defense game.
Robin Hood is a 2D tower defense game featuring bright visuals and was developed by Mudloop. It's available from the App store now.
Chillingo is a true publisher success story, with a number of major hits on the iPad and iPhone platforms, as well successful adaptations of those games on theMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-64771085146604035132010-10-13T19:58:00.002+11:002010-10-14T22:49:48.124+11:00New Victorian Government games initiative is a boost to the industry, but is it enough?The Victorian Government has announced a new initiative to provide up to $100,000 to developers to come up with something innovative, but given the current strength of the dollar, is it going to be enough?
According to a report on Tsumea, the Victorian Government has announced the Games Investment Program. It is designed to assist games developers to create a diverse range of games for any Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-11926320483625463632010-09-15T18:17:00.001+10:002010-09-15T18:17:56.804+10:00Aussie developers continue to shine on Apple platforms: Halfbrick StudiosBased on sales numbers, Halfbrick Studios' Fruit Ninja is quickly becoming the next Flight Control runaway success story.
The popular game, which is currently available on iPhone, iPod touch and iPad, has hit the two million sales mark - with roughly 100,000 of those being on the just-launched iPad.
Firemint, the developers behind the ever-popular Flight Control, which hit three million salesMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-26482752159295307112010-09-14T19:14:00.000+10:002010-09-14T19:14:32.672+10:00Apple gaining ground on Nintendo in handheld marketThe popularity of Apple's platforms for gaming is on the rise, with new survey data suggesting it has become a serious competitor for incumbent leader Nintendo.
The survey, Newzoo's International Gamer's Survey 2010 shows that Apple's platforms have attracted 40.1 million of the 77 million Americans playing games on mobile consoles.
41 million play games on Nintendo DS and DSi, and 18.0 Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-49042198728982663522010-09-14T16:44:00.002+10:002010-09-14T18:30:39.616+10:00Q & A Interview with Nnooo creative director, Nic WattUK-born, Nic Watt's pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss - thanks in large part to Nintendo's DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further.
He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (NnoooMatt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-82525909018153468982010-09-13T21:02:00.001+10:002010-09-13T21:08:27.599+10:00Krome merges middleware with tech behind Elder ScrollsIn a move that might help embattled developer, Krome, in resources, it has merged its middleware with Emergent Game Technologies.
What this means is the developer will be aggressive in pushing Emergent's Gamebryo and Gamebryo LightSpeed engines - both with impressive track records in industry use.
Dark Age of Camelot, Elder Scrolls IV: Oblivion, Civilisation IV and the upcoming Fallout: Las Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0tag:blogger.com,1999:blog-3709728265185029393.post-35595296716267798722010-09-12T17:08:00.001+10:002010-09-12T17:10:19.790+10:00Animania 2010: Cosplay is a valuable resource for developers and publishersAnimania had its second Sydney leg this weekend, and walking around the exhibition, I was reminded of the raw marketing value of cosplay and value of having a strong merchandising policy - it's the kind of value marketing that few companies have fully latched on to.
In an age where social networking is king of marketing, fan-generated publicity such as cosplay is like gold.
Regardless of Matt Sainsburyhttp://www.blogger.com/profile/18102427451460905581noreply@blogger.com0