Thursday, February 24, 2011

Monday, February 21, 2011

Q & A Interview with Black Lab Games founder, Paul Turbett

Black Lab Games is the indie project of Western Australian developer, Paul Turbett, and has already produced the (very good) Star Hammer Tactics. He recently sat down to chat with us about the Minis platform, plans for the future of Black Lab Games, and what it’s like being a developer in WA.


Tuesday, February 15, 2011

Mobile-focused Gamevil boasts record year

Mobile games vendor, Gamevil, has enjoyed a record year in 2010, in terms of sales and income.

Friday, February 11, 2011

Trinigy expands its game engine to mobile markets

Here’s a sign of just how popular mobile, handheld and browser games have become – game engine developer, Trinigy, is extending its previously console-specific Vision Game Engine to more casual platforms for play.

Thursday, February 10, 2011

Does Activision's survival rely too much on Call of Duty?

Activision Blizzard will cut around seven per cent of its global work force – around 500 people, as it restructures business units.

Wednesday, February 9, 2011

Australian games industry slumped in 2010

Australia’s video game industry suffered a significant hit in 2010, but the industry still has cause to be confident about the future.

Thursday, January 20, 2011

How popular is Firemint's Flight Control? Almost four million popular

Aussie developer and publisher, Firemint, is one of the all-time highest selling developers, thanks to the Flight Control.



Wednesday, January 19, 2011

Oberon inks game deal with Lenovo

Buy a new Lenovo notebook, get pre-installed games. That’s the deal that Oberon Media has inked with the growing Chinese PC manufacturer.



Tuesday, January 18, 2011

Shortlist for the best mobile phone games of the year revealed!

The International Mobile Gaming Awards (IMGAs) is in its 7th year now, and 30 games across six categories are up for a win.

Friday, January 14, 2011

Nintendo announces impressive sales figures for 2010

In the US, Nintendo enjoyed another strong year in terms of console sales, with 15.5 million units shifting in 2010.

Thursday, January 13, 2011

Runes of Magic revenue to provide Queensland with flood relief

For those who haven't been following the news, a tragic, large-scale flood has devistated Queensland in Australia and destroyed thousands of businesses and homes, and claimed a number of lives.

Steam competitor, awomo.com, soon to enter commercial release

A download portal that the owners would like to see rival the popular Steam has entered beta stage.

Wednesday, January 12, 2011

Thought: 3DS region locking locking Nintendo out of online competitiveness?

It appears that the 3DS will be region locked. This in itself is probably not too surprising, given Nintendo’s history, but given the 3DS will be involved in a tight battle for the growing online market, I fear it was a poor decision.

Partial E3 exhibitor lineup confirmed!

None of these will be a surprise, but good to know they'll all be there.

Tuesday, January 11, 2011

Opinion: online multiplayer developers could still learn a few tricks

This Christmas, my family's gift giving could almost be considered counter-cultural. Despite being a family that enjoys its games, not a single wrapped gift was a video game. Instead, the boxes were much larger, and heavier. They were board games.

Monday, January 10, 2011

Book review: 1001 video games you must play before you die

If you needed any more proof that video games were now as legitimate as film, music and books in terms of social and cultural importance, then 1001 video games you must play before you die is it.



Friday, January 7, 2011

Activision Blizzard threatens to pull out of the UK

The Australian games industry has its own set of problems, by we can take heart that the situation is just as tense in England.

Friday, October 15, 2010

Thursday, October 14, 2010

Wednesday, October 13, 2010

New Victorian Government games initiative is a boost to the industry, but is it enough?

The Victorian Government has announced a new initiative to provide up to $100,000 to developers to come up with something innovative, but given the current strength of the dollar, is it going to be enough?