A comment from Microsoft CEO, Steve Ballmer, raises some interesting questions about the future of the Xbox gaming platform.
Showing posts with label Cloud Computing. Show all posts
Showing posts with label Cloud Computing. Show all posts
Tuesday, July 13, 2010
Thursday, July 8, 2010
OnLive lag: not that bad
OnLive has had its fair share of criticism with regards to lag, but science lab results suggest that it’s nowhere near as bad as the early adopters claim.
Tuesday, June 22, 2010
OnLive pricing scheme offers rentals and purchases
New cloud-based gaming service, OnLive, has unveiled a pricing model that offers up both rentals and full purchases.
Friday, June 18, 2010
EA partnership streaming games through the cloud
Online streaming service, Gaikai, has formed a multi-year licensing deal with EA.
Wednesday, June 16, 2010
OnLive launches on Thursday
OnLive, the cloud-based gaming platform, will be launched in America this week.
Initial customers will enjoy the first year of the subscription-based service for free, with the second year costing $US4.95 per month.
Games will need to be purchased separately, and the launch line-up includes Assassin's Creed II, Dragon Age: Origins, NBA 2K10 and Prince of Persia: The Forgotten Sands.
A cricial message OnLive CEO, Steve Perlman, claimed is that low-spec PCs and Macs will be able to play higher-end titles, as they are streamed from an off-site server, rather than running on the computer itself. High speed broadband is required.
Source: gamesindustry.biz
Initial customers will enjoy the first year of the subscription-based service for free, with the second year costing $US4.95 per month.
Games will need to be purchased separately, and the launch line-up includes Assassin's Creed II, Dragon Age: Origins, NBA 2K10 and Prince of Persia: The Forgotten Sands.
A cricial message OnLive CEO, Steve Perlman, claimed is that low-spec PCs and Macs will be able to play higher-end titles, as they are streamed from an off-site server, rather than running on the computer itself. High speed broadband is required.
Source: gamesindustry.biz
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