Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Monday, August 23, 2010

EA's Medal of Honor heading towards a ban?

In the most recent example of censorship gone crazy, calls have been made for EA's upcoming Medal of Honor game to be banned, for allowing players to play as the Taliban.

Monday, July 26, 2010

Feature: The five smartest games businesses

Which businesses have been the most successful at building fan bases, moving with the rapidly-changing industry, and willing to take risks?

Friday, July 23, 2010

Wednesday, July 14, 2010

EA's DeathSpank now available for download

The light-hearted action RPG, DeathSpank, is now available on the PlayStation Network and Xbox Live Arcade.


Thursday, July 8, 2010

Warhammer Online finds new European publisher

EA has assumed the European publishing rights for MMO, Warhammer Online: Age of Reckoning from the GOA division of France Telecom.

Friday, June 18, 2010

Thursday, June 17, 2010

EA's Mirrors Edge the centre of new lawsuit

EA has found itself at the centre of a lawsuit, with Edge Games filing for trademark infringement.

Thursday, June 10, 2010

Majesco scores EA veteran

Chris Gray has been appointed as senior VP of production at publisher, Majesco Entertainment.

Gray was previously the executive producer for the Hasbro business unit at EA. He has also held roles with Artech Studios and run his own business, Gray Matter.

Interesting, in his appointment, Gray has been given 200,000 shares of restricted stock - half of which will vest over a three-year period, and the other half will vest in a three-year period from the completion of a 'certain set of objectives' set down by Majesco - great incentive to keep talent loyal and keen.

Source: gamesindustry.biz

EA boss dismisses retail data

EA CEO, John Riccitiello, has claimed that retail data is missing a big part of the overall picture.

As reported by gamesindustry.biz, Riccitiello claimed that the overall value of the industry had doubled from the 2003 levels from $20 billion to $40 billion, and although a little less went through the retail stores that usual, the overall strength of the industry is strong.

This makes sense - in the last few years, the number of digital download services has increased, and that will naturally take some spending away from traditional retail.

Riccitiello also pointed out that the data captured doesn't take into account second sale - which is a critical element of a retailer's business.

He also dismissed the supposed decline in the PC gaming industry - citing Zynga and World of Warcraft as examples of highly profitable companies and games operating primarially on PCs.

It seems all you need to do is find a creative way to engage with PC customers, then.