Square Enix appears to be firmly committed to supporting both of its Final Fantasy MMORPGs, announcing a new deal to those who subscribe to both.
Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts
Tuesday, August 24, 2010
Wednesday, July 28, 2010
EverQuest 2 introduces free-to-play option
Joining the ranks of Lord of the Rings Online and Dungeons and Dragons Online, Sony Online Entertainment has announced a free option of EverQuest 2.
Wednesday, July 14, 2010
Startup, Dire Wolf Studios, to build trading card MMO
Former head of Sony Online Entertainment, Denver, Scott Martins, has formed a new online games company.
Thursday, July 8, 2010
Warhammer Online finds new European publisher
EA has assumed the European publishing rights for MMO, Warhammer Online: Age of Reckoning from the GOA division of France Telecom.
Saturday, June 26, 2010
Mytheon MMO finds European publisher
The already crowded European MMO market will soon get another entrant, with newcomer Mytheon finding a local publisher.
Thursday, June 24, 2010
Battle of the Immortals a runaway hit
Perfect World Entertainment has landed a hit with Battle of the Immortals, clocking up 1.5 million unique logins.
Wednesday, June 9, 2010
Lord of the Rings Online made free
Turbine, the folks behind Lord of the Rings Online, has dumped its previous paid subscription model for one that initially costs nothing.
Much like World of Warcraft, Lord of the Rings Online was previously incurred a monthly fee to keep an account open. Under the new plan, the game will cost nothing to set up an account.
Turbine will attempt to recover lost subscription fees through an online shop where players can buy 'premium content.'
Whilst a move like this might upset existing subscribers, Turbine has previously moved its Dungeons and Dragons Online IP from a subscription to 'free' model. One would assume that it was a successful transition for the publisher to decide on a similar path here.
In a release, president and CEO of Turbine, Jim Crowley, said: “the popularity of Dungeons and Dragons Online validated the extraordinary demand by gamers for quality entertainment they can experience at their own pace and within their budget. Extending free-to-play to Lord of the Rings Online will offer another premium game to a broad spectrum of fans.”
You only need to look at the staggering success of Farmville to realise that there are plenty of people out there who are willing to pay for premium content on their favourite games.
Lord of the Rings Online will be transition to the free-to-play model in the fall (spring for the southern hemisphere) this year.
Much like World of Warcraft, Lord of the Rings Online was previously incurred a monthly fee to keep an account open. Under the new plan, the game will cost nothing to set up an account.
Turbine will attempt to recover lost subscription fees through an online shop where players can buy 'premium content.'
Whilst a move like this might upset existing subscribers, Turbine has previously moved its Dungeons and Dragons Online IP from a subscription to 'free' model. One would assume that it was a successful transition for the publisher to decide on a similar path here.
In a release, president and CEO of Turbine, Jim Crowley, said: “the popularity of Dungeons and Dragons Online validated the extraordinary demand by gamers for quality entertainment they can experience at their own pace and within their budget. Extending free-to-play to Lord of the Rings Online will offer another premium game to a broad spectrum of fans.”
You only need to look at the staggering success of Farmville to realise that there are plenty of people out there who are willing to pay for premium content on their favourite games.
Lord of the Rings Online will be transition to the free-to-play model in the fall (spring for the southern hemisphere) this year.
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