In a move that might help embattled developer, Krome, in resources, it has merged its middleware with Emergent Game Technologies.
What this means is the developer will be aggressive in pushing Emergent's Gamebryo and Gamebryo LightSpeed engines - both with impressive track records in industry use.
Dark Age of Camelot, Elder Scrolls IV: Oblivion, Civilisation IV and the upcoming Fallout: Las Vegas all make use of the engine - which should be, as I said earlier, a huge boost to Krome's own resourcing.
Under the arrangement, Emergent Game Technologies will be the exclusive licensor of the combined companies’ work driving a robust roadmap for cross-platform engines, world-class product support and advanced tool features.
The companies have also agreed to internally develop several cross-platform digital and retail products slated for 2011 and beyond.
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