Wednesday, September 15, 2010

Aussie developers continue to shine on Apple platforms: Halfbrick Studios

Based on sales numbers, Halfbrick Studios' Fruit Ninja is quickly becoming the next Flight Control runaway success story.

Tuesday, September 14, 2010

Apple gaining ground on Nintendo in handheld market

The popularity of Apple's platforms for gaming is on the rise, with new survey data suggesting it has become a serious competitor for incumbent leader Nintendo.

Q & A Interview with Nnooo creative director, Nic Watt

UK-born, Nic Watt's pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss - thanks in large part to Nintendo's DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further.

He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (Nnooo also has WiiWare and iPhone games available, and is looking at the PlayStation Network), and makes some predictions for the future.

Monday, September 13, 2010

Krome merges middleware with tech behind Elder Scrolls

In a move that might help embattled developer, Krome, in resources, it has merged its middleware with Emergent Game Technologies.

Sunday, September 12, 2010

Animania 2010: Cosplay is a valuable resource for developers and publishers

Animania had its second Sydney leg this weekend, and walking around the exhibition, I was reminded of the raw marketing value of cosplay and value of having a strong merchandising policy - it's the kind of value marketing that few companies have fully latched on to.

In an age where social networking is king of marketing, fan-generated publicity such as cosplay is like gold.