Showing posts with label digital download. Show all posts
Showing posts with label digital download. Show all posts

Wednesday, September 1, 2010

Is Game looking for a backup plan to retail?

Bricks-and-mortar retailer, Game, has taken its first tentative steps into digital download distribution, in the process proving that all levels of the industry has its eyes on a physical media-free future.

Tuesday, August 24, 2010

Retail distribution of games to disappear in 20-25 years

Experts have claimed that an entirely digital distribution driven market is inevitable, although still a ways off yet.

Thursday, July 29, 2010

Wednesday, July 14, 2010

EA's DeathSpank now available for download

The light-hearted action RPG, DeathSpank, is now available on the PlayStation Network and Xbox Live Arcade.


Wednesday, June 16, 2010

E3: Sony hedging its bets with online gaming

One thing we can all take away from this year's E3 is that Sony is very keen to convince us all its PlayStation Network is something we want.

Arguably the major announcement of interest for Sony's E3 was its premium content service, called PlayStation Plus. Directly from the press release:

"PlayStation Plus provides gamers with more value, access and convenience by offering subscribers features such as frequent discounts on PlayStation Store content, free and exclusive access to select games, full game trials, early invitations to select betas of popular games, and new functionality such as content downloads and updates which will automatically be 'pushed' to the PS3 system even when consumers are not using their system."

For what it promises, the service seems fairly priced - a year will set you back $US49.95, or $US17.99 for three months. For Sony, it's a good deal too. With free games only remaining playable as long as a user is a paying subscriber, there is a degree of lock-in involved with this service, while at the same time not being so stifling as to discourage people from giving the service a go.

Sony will also keep the goodwill of its existing users by maintaining a free service for people who are unwilling to subscribe to PlayStation Plus.

Sony also spent time at E3 touting its PlayStation Home social space, highlighting the continued support the service has, and putting numbers (such as a 70 minute per visit average) to suggest that people who use Home are quite involved with it. There’s nothing more encouraging for remaining committed to a community than knowing your fellows are as involved in it as you are, after all.

It's easy to understand why Sony is so keen to build on its 50 million online install base. The vendor has been experimenting with the digital download medium quite publically with products such as the PSPgo, and, ignoring the existing competition from the Microsoft Xbox online service and (to a much lesser extent) the Nintendo Wii, the industry is about to gain another genuine competitor in OnLive - a cloud-based subscription service. Vendors know they are going to have to fight much harder for those online gamers over the next few years, but the online strategy seems to be that much more important to Sony.

It's clear that Sony believes the download medium to dominate in the future. From a business sense it makes sense to back downloadable media. It allow publishers and developers to bypass some of the expenses involved in producing a retail game, in turn allowing consumers access to less expensive games.

Downloadable games are also the preferred method of delivery for the indie developer/ publisher scene - an important one for finding and exploiting niche markets.

On the other hand, Sony needs to be careful - by definition an online-focused console would require fast broadband speeds. While this might not be such a problem with large market saturation when it comes to broadband, it will make it more difficult for Sony to gain traction in the kinds of emerging markets that its rivals, Microsoft, are chasing.

It will be interesting to see how PlayStation Plus evolves. I expect it to be quite successful; in many ways, Sony's E3 show was subtle and may have lacked the 'wow' factor of Nintendo's show, but it was a significant show in outlining some of the very significant shift in direction the company is taking.

Thursday, June 10, 2010

The PSPgo: successful despite poor sales

Despite poor reviews and sales figures, the PSPgo is an important step in Sony's handheld future.

Industry Gamers recently quoted SCEE president Andrew House as claiming the PSPgo was a 'test' for a future handheld strategy.

This makes a lot of sense. Every indication is that the gaming industry is slowly but steadily moving towards digital download platforms - all the major consoles have had some degree of success with download platforms, the iPhone has been a raging success in the gaming market, and there's even examples of cloud computing technology in development for gaming.

Is the market ready for a complete switch to a digital download platform? Not yet, as the sales of the PSPgo indicate, but in stating the obvious, R&D spending is for the future, not now. If you consider the PSPgo as a public test of Sony's R&D, it's actually a smart move. The vendor is preparing itself for the future, and has released a console early to gain solid feedback on what it needs to do next time.

As House said in his Industry Gamers interview, the point of the PSPgo was to understand where consumer behaviour was going. If indeed the time comes where digital downloadable games becomes the default with handhelds, Sony might well be better placed than chief rival, Nintendo.