Monday, July 5, 2010

Q & A with indie developer on making games

Indie games development has a different set of challenges and rewards, something that part-time developer Juuso knows all too well – having formed his indie development company, Polycount Productions, way back in 2005.

Juuso has created and co-produced three smaller puzzle-style games, and one larger project, Dead Wake. He has had projects that have been cancelled. He is also in the process of creating a new, horror experience, called The Infected Game.

With all that experience, Juuso recently sat down for a brief interview with Games and Business.

What do you enjoy about the indie development scene?

Seeing innovate gameplay ideas come true.

What would you say would be the biggest challenges in producing a successful indie game?

That's a tough question. First one must define what successful indie game is. It could be easy to say that "resources" would be the toughest challenge, but perhaps a bigger challenge is deciding how you are using your scarce resources. I guess one needs tons of persistence.

Read the whole interview here.

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