Showing posts with label OnLive. Show all posts
Showing posts with label OnLive. Show all posts

Monday, July 26, 2010

Feature: The five smartest games businesses

Which businesses have been the most successful at building fan bases, moving with the rapidly-changing industry, and willing to take risks?

Tuesday, July 13, 2010

Will the Xbox evolve into a cloud gaming platform?

A comment from Microsoft CEO, Steve Ballmer, raises some interesting questions about the future of the Xbox gaming platform.

Thursday, July 8, 2010

OnLive lag: not that bad

OnLive has had its fair share of criticism with regards to lag, but science lab results suggest that it’s nowhere near as bad as the early adopters claim.

Tuesday, June 22, 2010

OnLive pricing scheme offers rentals and purchases

New cloud-based gaming service, OnLive, has unveiled a pricing model that offers up both rentals and full purchases.

Thursday, June 17, 2010

Opinion: Why Nintendo failed at E3

Let’s get the disclaimer out of the way from the start: Nintendo’s presentation blew me away. The 3DS announcement has me more excited about a console than I’ve been for a long time, and the list of games that Nintendo rolled out will keep me occupied for a long, long time.

Wednesday, June 16, 2010

OnLive launches on Thursday

OnLive, the cloud-based gaming platform, will be launched in America this week.

Initial customers will enjoy the first year of the subscription-based service for free, with the second year costing $US4.95 per month.

Games will need to be purchased separately, and the launch line-up includes Assassin's Creed II, Dragon Age: Origins, NBA 2K10 and Prince of Persia: The Forgotten Sands.

A cricial message OnLive CEO, Steve Perlman, claimed is that low-spec PCs and Macs will be able to play higher-end titles, as they are streamed from an off-site server, rather than running on the computer itself. High speed broadband is required.

Source: gamesindustry.biz