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| In an age where social networking is king of marketing, fan-generated publicity such as cosplay is like gold. |
Sunday, September 12, 2010
Animania 2010: Cosplay is a valuable resource for developers and publishers
Animania had its second Sydney leg this weekend, and walking around the exhibition, I was reminded of the raw marketing value of cosplay and value of having a strong merchandising policy - it's the kind of value marketing that few companies have fully latched on to.
Thursday, September 9, 2010
3D virtual console on Nintendo 3DS?
Here's an interesting possibility - not only might we finally see a handheld virtual console on the upcoming Nintendo 3DS, but the games might also get the 3D treatment.
Wednesday, September 8, 2010
Q & A Interview with industry veteran, Morgan Jaffit
Morgan Jaffit has a wealth of development experience, both in Australia and overseas. Having worked for such studios as Irrational Games and Pandemic in Australia , and Relic and Ubisoft overseas, he has since formed his own developer – Defiant Development, based in Brisbane .
Jaffit recently sat down to answer some questions on his view of the current development environment in Australia .
Firemint breaks the three million mark with Flight Control
The runaway success train for Aussie developer, Firemint, Flight Control, has broken the 3 million sales mark for the iPhone and iPod touch.
Perforce Software adopts subscription model for dev tools
Perforce Software has added subscription pricing to its licensing options for as low as $360 per user.
Tuesday, September 7, 2010
Startup, Beyond the Pillars, unveils Winter Voices
Startup French game developer, Beyond the Pillars, will soon release the first episode in a new PC/ Mac tactical series.
3D gaming to invade Japanese arcades
Arcades are a dying breed in the West, but they have an enduring popularity in Japan, that is about to get a boost with glasses-free 3D machines.
New rating system to properly assess exercise game quality
It looks like the explosion of casual exercise games are about to get regulated, with the Exergame Network coming up with a rating system to gauge the quality of these games for providing fitness.
Duke Nukem emerges from coma
Probably the strangest piece of news to come out of the PAX convention, but one that will at least silence the endless jokes – Duke Nukem Forever really is set for a 2011 release.
Thursday, September 2, 2010
Gameloft dominating mobile markets with 140 per cent profit for half year
Mobile developer and publisher, Gameloft, has posted encouraging results for the first half of 2010.
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